THINKING ANIMATION TUTORIAL - PART THREE - (Advanced 100% CG) Light Your Playblast in Maya Viewport 2.0

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This is Part Three of the "Lighting a Playblast in Maya's Viewport 2.0" series. 💥

If your character rigs, props, cameras, and sets haven't been cleaned up, I recommend starting with Part One of this tutorial to address shot hygiene - https://thinkinganimation.gumroad.com/l/shothygiene.


This is a video rental. You will have access to the video for 72 hours.


It's essential to tidy up your scene before proceeding with lighting, regardless of who created the clutter.

This 24-minute video comprehensively covers lighting an advance 100% CG shot in Viewport 2.0. It's more than just a tutorial—it's a valuable resource designed to help you create a convincing playblast with depth for your demo reel, an essential skill for any CG artist, animators or previs artist.

This tutorial covers advanced lighting setups, including deleting cast shadows, creating native Maya spotlights, adding colored lights, animating lights, cameras, motion blur, depth of field (DOF), and specific Viewport 2.0 settings. Following this guide, you can create playblasts that stand up to fully rendered shots.

Advanced Lighting with 100% CG Environment for Playblasts: Topics Covered

  • Playblast, Viewport 2.0, and Render Settings: Learn specific settings to achieve the highest resolution for your playblasts.
  • Geometry Settings: Discover how to disable geometry from receiving and casting shadows.
  • Maya Native Spotlights: Configure spotlights to cast optimal lighting in Maya, including settings for shadows and colors.
  • Explanations and Demos: Get detailed demonstrations on creating complex lighting for a 100% CG scenario.
  • Final Scene Setup: Prepare your final scene for playblasting with DOF, motion blur, and high-resolution output.

💥 Rig Used: Marsha from iAnimate.net

💥 Props Used: Whiskey Glass

💥 Tools: The Key Machine

💥 Maya Versions: Most of the Viewport 2.0 functions will also work with Maya 2022 and later versions. This tutorial is created using Maya 2024.

💥 Audience: This webinar is for advanced Maya users and animators looking to learn how to set-up a shot for a character animation cleanly.

💥 Speaker: Angie Jones - Mentor | Author | Director - ThinkingAnimation.com


This session is ~24 minutes


MARKERS

00:01:28:16 START

00:02:22:18 DEMO LIGHTS

00:02:51:20 DELETE CURRENT LIGHTING

00:03:06:18 NO CAST SHADOWS FOR CEILING

00:03:47:11 REFER TO SHOT HYGIENE SCENE IF CONFUSED

00:03:51:08 CREATE FIRST LIGHT

00:03:54:15 SPOTLIGHT SETTINGS

00:04:45:14 SPOTLIGHT LOCATION

00:04:58:23 SPOTLIGHT SCALE

00:05:11:17 SHADOW SETTINGS

00:05:59:02 VIEWPORT 2.0 SETTINGS

00:07:18:21 CHANGE LIGHT COLOR

00:07:30:15 MORE SPOTLIGHTS

00:07:40:04 WHY THIS SPOT IS AT THIS ANGLE

00:08:10:01 DUPLICATHING LIGHT WITH THE SAME SETTINGS

00:08:26:19 TURN CEILING OFF

00:08:40:07 WIDER CONE ABGLE ON OVERHEAD LIGHT

00:09:20:21 ADD BLUE BOUNCE FROM WINDOW

00:10:22:23 AD FIRELIGHT FLICKER

00:11:37:11 ANIMATE FIRELIGHT

00:11:55:05 RED AND ORANGE FLICKER

00:12:15:15 SPOT TO POINT LIGHT

00:12:42:23 ANIMATED CYCLE FOR FIRELIGHT

00:13:39:16 ADD LIGHT FOR PEGGY

00:14:20:09 BOOKCASE LIGHTS

00:15:49:03 SPOTS ON THE BOOKCASE

00:17:01:09 DOF ON CAMERA

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Lighting your playblasts in Viewport 2.0 is an excellent way to enhance your demo reel. After watching this 24-minute video, you will understand advanced lighting techniques, depth of field (DOF), motion blur, and the complexities of working with moving characters, cameras, and a 100% CG set. This video explains the reasoning behind specific lighting choices and how to adjust lights, colors, and shadows to create depth and drama. This tutorial, "Advanced Lighting a Playblast in Viewport 2.0: Shot Hygiene," is Part Three of the series. If you need to clean up your scene before lighting it, I recommend starting with the "Shot Hygiene" session and possibly watching the "Simple Lighting a Playblast" tutorial.

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14 minutes
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$20

THINKING ANIMATION TUTORIAL - PART THREE - (Advanced 100% CG) Light Your Playblast in Maya Viewport 2.0

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I want this!